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Monks train their minds and bodies for offense and defense and use Ki based powers in combat. Fighters are capable with weapons and comfortable in armor. Druids cast spells, interact with animals, and shapeshift into animals and plants. Clerics heal, raise the dead, and direct the wrath of god. Bards use skills and spells to help and harm. As your character completes adventures, they’ll gain experience points (XP), which are used to raise your level and earn abilities and powers. If your character is starting from scratch at level one, you’ll also be level one in your class. A character’s class is like their profession. Stat modifiers: All six stats increase by one.Ĭhoose a class. Humans are the dominant race, and are diverse in appearance and culture.
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Stat modifiers: +2 Dexterity, another one based on sub-race On average, only 3 ft (.9 m) tall, they are agile but physically weak. Optimistic, cheerful, curious, and small in stature. Stat modifiers: +2 Strength, +1 Constitution Half-orcs are considered monstrosities by common folk. Stat modifiers: +2 Charisma, another one based on sub-race Half-elves are few in number, and tend to be wanderers due to their lack of homeland. Solitary, long-lived, graceful, and hearty. Stat modifiers: +2 Intelligence, another one based on sub-race Mysterious, adventure-seeking, and strange. Elves live in harmony with the natural world around them. Tall, long-lived, aloof, and connected to nature. Stat modifiers: +2 Constitution, another one based on sub-race They have a connection to the earth and often live in mountains or underground lands. The seven basic races are: X Research source Each race has certain unique characteristics, abilities, strengths, and weaknesses. There are seven basic races, though some players may allow other races to be used. Once you’ve determined gender, you’ll need to choose a race. Your character will be either male or female.
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